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Learning in Real and Virtual Worlds

Learning in Real and Virtual Worlds

Commercial Video Games as Educational Tools

Inhalt

Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.

Bibliografische Angaben

September 2013, 274 Seiten, Digital Education and Learning, Englisch
Springer Nature EN
978-1-349-45712-0

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Weitere Titel der Reihe: Digital Education and Learning

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