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Learning in Real and Virtual Worlds

Learning in Real and Virtual Worlds

Commercial Video Games as Educational Tools

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Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.

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septembre 2013, 274 Pages, Digital Education and Learning, Anglais
Springer Nature EN
978-1-349-45712-0

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