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The Game Business Guidebook

The Game Business Guidebook

What To Do When Nobody Wants Your Game

Inhalt

This book is the perfect toolkit for any developer who wishes to transform an idea into a viable business. From the experience of a game designer and a business developer, it covers every step from the conception of the game to signing a deal with a publisher.

Bibliografische Angaben

April 2025, 234 Seiten, Englisch
Taylor and Francis
978-1-032-58537-6

Inhaltsverzeichnis

Schlagworte

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