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The Game Business Guidebook

The Game Business Guidebook

What To Do When Nobody Wants Your Game

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This book is the perfect toolkit for any developer who wishes to transform an idea into a viable business. From the experience of a game designer and a business developer, it covers every step from the conception of the game to signing a deal with a publisher.

Informations bibliographiques

avril 2025, 234 pages, Anglais
Taylor and Francis
978-1-032-58537-6

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