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Blender to Unity Workflows

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This book takes an in-depth look, in easy-to-follow language, at how these amazing tools work together practically to produce high quality games. Explore how to create game content inside Blender, from models and animations to textures and video, and then see optimal workflows for exporting that content straight to Unity, quickly and easily. See tips, techniques and features for editing content between the two applications.

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janvier 2026, env. 350 Pages, Anglais
Taylor and Francis
978-1-138-30660-8

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