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The Social Aspects of Digital Gaming

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In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the media mainstream.

This edited collection takes a closer look at the various forms of human interaction in and around these digital games, providing both students and researchers with an overview of debates, past and present.

Including contributions from leading figures in the field, such as Richard Bartle and Mark Griffiths, this book is unique in bridging the gap between games research and social-scientific communication research.

Informations bibliographiques

novembre 2013, 272 Pages, Routledge Studies in European Communication Research and Education, Anglais
Taylor and Francis
978-0-415-82885-7

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Autres titres de la collection: Routledge Studies in European Communication Research and Education

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