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Computer Games and Language Learning

Computer Games and Language Learning

Inhalt

A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation and development in the field of computer-assisted language learning, exploring relevant theories and providing practical evidence about the use of computer games in language learning.

Bibliografische Angaben

August 2013, 167 Seiten, Digital Education and Learning, Englisch
Springer Nature EN
978-1-349-43465-7

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