"This book shows the workplace culture of the engineering department of a prominent tech firm, in particular how the firm uses games to promote productivity and buy-in. Despite high demand for their unique skills, the games effectively motivate the cooperation of many workers because they grew up developing gamer subjectivities"--
Juni 2024, ca. 238 Seiten, Englisch
Temple University Press
978-1-4399-2297-2
Temple University Press
978-1-4399-2297-2

