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GameMaker Programming Challenges

Programming Challenges to Improve Your GML Knowledge

Upgrade your GameMaker programming skills with 500 programming challenges. The book is a collection of programming challenges, covering a range from simple to advanced concepts.

GameMaker is a hugely popular tool and is regarded one of the best development applications for 2D games. GameMaker allows for rapid game production and has been used for multiple hit titles. Each chapter covers a certain programming element, such as Sprite Fonts, Projectiles, Mechanics, etc.

The book is designed in a manner where each challenge provides an outline of the problems, useful functions, hints on tackling the challenge, and an example solution. On completion, you will take away new knowledge of GameMaker functions, an ability to think logically when developing code, and a better understanding of game design and planning.

You Will

• Learn new GML, from basic functions to more evolved concepts

• Gain ability to view example solutions, if required

• Get an increased understanding of game design concepts

Januar 2026, 503 Seiten, Englisch
Springer EN
979-8-8688-2128-8

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