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Digital Games in Language Learning

Digital Games in Language Learning

Case Studies and Applications

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This edited volume provides a comprehensive overview of contemporary research into the application of digital games in second and foreign language teaching and learning. As the use of digital games in foreign language education continues to expand, there is a need for publications that provide a window into recent innovations in this increasingly influential area of language education. This volume is wide ranging in scope incorporating both theory and practice and includes contributions from authorities in the field. Areas covered include research reviews and a range of case studies conducted in a variety of international contexts. This volume represents an essential guide to developments in this field and will have wide appeal to students, language educators, game and instructional designers.

Informations bibliographiques

août 2022, 184 pages, New Directions in Computer Assisted Language Learning, Anglais
Taylor and Francis
978-1-03-214596-9

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