Bis 30.9.2024 gibt es mit dem Code EBOOK20 20% Rabatt auf alle Stämpfli E-Books. Einfach den Rabattcode an der Kasse im entsprechenden Feld eingeben.
Fokusthemen
Publikationen
Services
Autorinnen/Autoren
Verlag
Shop
LEXIA
Zeitschriften
SachbuchLOKISemaphor

Women in Classical Video Games

Herausgegeben von:Draycott, Jane|Cook, Kate

Inhalt

Despite the prevalence of video games set in or inspired by classical antiquity, the medium has to date remained markedly understudied in the disciplines of classics and ancient history, with the role of women in these video games especially neglected. Women in Classical Video Games seeks to address this imbalance as the first book-length work of scholarship to examine the depiction of women in video games set in classical antiquity. The volume surveys the history of women in these games and the range of figures presented from the 1980s to the present, alongside discussion of issues such as historical accuracy, authenticity, gender, sexuality, monstrosity, hegemony, race and ethnicity, and the use of tropes. A wide range of games of different types and modes are discussed, including platformers, strategy games , roguelikes, MOBA, action RPGs, and story-driven romance mobile games. The detailed case studies presented here form a compelling case for the indispensability of the medium to both reception studies and gender studies, and offer nuanced answers to such questions as how and why women are portrayed in the ways that they are.

Bibliografische Angaben

September 2022, 288 Seiten, IMAGINES – Classical Receptions in the Visual and Performing Arts, Englisch
Bloomsbury Academic
978-1-350-24191-6

Inhaltsverzeichnis

Schlagworte

Weitere Titel der Reihe: IMAGINES – Classical Receptions in the Visual and Performing Arts

Alle anzeigen

Weitere Titel zum Thema