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Genre And Video Game

Introduction To An Impossible Taxonomy

Inhalt

 This monograph explains video games as multidimensional and deeply mutable concepts as the interplay of three dimensions: Indeed, in addition to the hybrid approaches between genre of fiction and genre of game in genre theory, it is also social genre complexes that shape the experience of the player, especially in multiplayer games. The video game reveals itself as an objet ambigué: an art object that finally reveals and repositions itself in the process of interaction with the user.

The author

Felix Schniz (M.A.) is a doctoral student and university assistant at the Department of English and American Studies at the Alpen-Adria-Universität Klagenfurt.

This book is a translation of an original German edition. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation.

This book is a translation of an original German edition. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation.

Bibliografische Angaben

April 2025, ca. 139 Seiten, Englisch
Springer Fachmedien Wiesbaden GmbH
978-3-658-46795-1

Schlagworte

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