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Gamification in Learning and Education

Enjoy Learning Like Gaming

Inhalt

This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.

Bibliografische Angaben

September 2017, 159 Seiten, Advances in Game-Based Learning, Englisch
Springer Nature EN
978-3-319-47282-9

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Weitere Titel der Reihe: Advances in Game-Based Learning

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