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Videogames and the Gothic

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This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, the author illustrates the ways particular tropes of Gothic culture have been appropriated by and transformed within digital games.

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janvier 2024, 140 Pages, Routledge Advances in Game Studies, Anglais
Taylor and Francis
978-1-03-207398-9

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