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Event-Database Architecture for Computer Games

Event-Database Architecture for Computer Games

Volume 2, Game Design and the Nature of the Beast

Inhalt

Event-Database Architecture for Computer Games proposes the first explicit software architecture for game development, answering the problem of building modern computer games with little or no game design. In this volume, an example of a practical production process based on the software production process is explained.

Bibliografische Angaben

Juli 2025, ca. 336 Seiten, Englisch
Taylor and Francis
978-1-032-82069-9

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