The authors of this book have worked for several years designing the M3G & OpenGL ES standards, and distill their accumulated knowledge in this book. The book will go beyond the specifications of these standards and provide hands-on examples and more detailed, practical implementation information.
Readers will draw upon the techniques presented in the discussions of OpenGL ES to further their design skills in many real-world M3G implementations.
* Go Mobile or Go Home! Master designs for mobile media- a $98 BILLION industry by 2011!
* Insights from the designers of M3G, an industry standard for 3D graphics on mobile devices
* Nokia authors give standing-room only seminars at SIGGRAPH each year
* First comprehensive book on how to take best advantage of the OpenGL ES and M3G APIs.