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Introduction to Game Programming using Processing

Introduction to Game Programming using Processing

For Designers, Artists, Players, Non-Tech People and Everybody Else

Contenu

This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers its readers to do basic programming, prototyping, creating games and other highly interactive applications, all from scratch and without any prior programming knowledge.

Informations bibliographiques

juin 2024, 326 pages, Anglais
Taylor and Francis
978-1-03-238613-3

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