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Game-Based Learning Across the Lifespan

Cross-Generational and Age-Oriented Topics

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The book provides a systemic view of the state-of-the-art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.

In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.


Informations bibliographiques

juillet 2018, 154 Pages, Advances in Game-Based Learning, Anglais
Springer Nature EN
978-3-319-82431-4

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